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saolei 用pascal可编什么游戏

一、用pascal可编什么游戏

通过运用crt单元,可以编出一些简单的游戏。例如贪吃蛇、推箱子、扫雷等。这些都是我编过的游戏下面附上代码。

saolei 用pascal可编什么游戏

type shuzu=array[1..20,1..20] of char;

var a:shuzu;s:string;b:array[1..1000]of point;i,j,f,fen:integer;

if a[p,q]='' then a[p,q]:='#' else ran2;

if a[p,q]='' then a[p,q]:=chr(2) else ran;

if a[i,j]=chr(2) then textcolor(12);

saolei 用pascal可编什么游戏

writeln('Score:',fen);

3:fillchar(a,sizeof(a),'');

a[1,i]:='#';a[i,1]:='#';

a[20,i]:='#';a[i,20]:='#';

a[2,2]:='o';a[2,3]:='o';a[2,4]:='?;

if(keypressed)and(not(c)) then

if(f=3)or(f=4) then begin f:=1;c:=true; end;

if(f=3)or(f=4) then begin f:=2;c:=true end;

if(f=1)or(f=2) then begin f:=3;c:=true end;

if(f=1)or(f=2) then begin f:=4;c:=true end;

writeln('Do you want to exit(Y/N)?');

if(s='Y')or(s='y') then halt;

until(s='N')or(s='n');

a[b[tail].x,b[tail].y]:='o';

if(a[b[tail].x-1,b[tail].y]='#')or

((a[b[tail].x-1,b[tail].y]='o')and(not((b[tail].x-1=b[head mod 1000+1].x)and(b[tail].y=b[head mod 1000+1].y)))) then goto 2;

if a[b[tail].x-1,b[tail].y]=chr(2) then

a[b[head].x,b[head].y]:='';

b[1].x:=b[1000].x-1;b[1].y:=b[1000].y;

b[tail].x:=b[tail-1].x-1;b[tail].y:=b[tail-1].y;

if(a[b[tail].x+1,b[tail].y]='#')or

((a[b[tail].x+1,b[tail].y]='o')and(not((b[tail].x+1=b[head mod 1000+1].x)and(b[tail].y=b[head mod 1000+1].y)))) then goto 2;

if a[b[tail].x+1,b[tail].y]=chr(2) then

a[b[head].x,b[head].y]:='';

b[1].x:=b[1000].x+1;b[1].y:=b[1000].y;

b[tail].x:=b[tail-1].x+1;b[tail].y:=b[tail-1].y;

if(a[b[tail].x,b[tail].y-1]='#')or

((a[b[tail].x,b[tail].y-1]='o')and(not((b[tail].x=b[head mod 1000+1].x)and(b[tail].y-1=b[head mod 1000+1].y)))) then goto 2;

if a[b[tail].x,b[tail].y-1]=chr(2) then

a[b[head].x,b[head].y]:='';

b[1].x:=b[1000].x;b[1].y:=b[1000].y-1;

b[tail].x:=b[tail-1].x;b[tail].y:=b[tail-1].y-1;

if(a[b[tail].x,b[tail].y+1]='#')or

((a[b[tail].x,b[tail].y+1]='o')and(not((b[tail].x=b[head mod 1000+1].x)and(b[tail].y+1=b[head mod 1000+1].y)))) then goto 2;

if a[b[tail].x,b[tail].y+1]=chr(2) then

a[b[head].x,b[head].y]:='';

b[1].x:=b[1000].x;b[1].y:=b[1000].y+1;

b[tail].x:=b[tail-1].x;b[tail].y:=b[tail-1].y+1;

a[b[tail].x,b[tail].y]:='?;

2:writeln('Game Over!Score:',fen);

saolei 用pascal可编什么游戏

writeln('Play again(Y/N)?');

if(s='Y')or(s='y') then goto 3;

if(s='N')or(s='n') then halt;

until(s='Y')or(s='y')or(s='N')or(s='n');

var f:text;n,p,q,i,j:integer;s1,s:string;

a:sz1;b:sz2;top:integer;ren:poi;

if a[b[i].x,b[i].y]<>'? then exit(false);

write('Please choose a unit(1~11):');

2:str(n,s1);s:='c:\map'+s1+'.in';

if(a[ren.x-1,ren.y]='')or(a[ren.x-1,ren.y]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

if a[ren.x-1,ren.y]=chr(233) then

if(a[ren.x-2,ren.y]='')or(a[ren.x-2,ren.y]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

a[ren.x-1,ren.y]:=chr(2);a[ren.x-2,ren.y]:=chr(233);

if(a[ren.x+1,ren.y]='')or(a[ren.x+1,ren.y]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

if a[ren.x+1,ren.y]=chr(233) then

if(a[ren.x+2,ren.y]='')or(a[ren.x+2,ren.y]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

a[ren.x+1,ren.y]:=chr(2);a[ren.x+2,ren.y]:=chr(233);

if(a[ren.x,ren.y-1]='')or(a[ren.x,ren.y-1]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

if a[ren.x,ren.y-1]=chr(233) then

if(a[ren.x,ren.y-2]='')or(a[ren.x,ren.y-2]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

a[ren.x,ren.y-1]:=chr(2);a[ren.x,ren.y-2]:=chr(233);

if(a[ren.x,ren.y+1]='')or(a[ren.x,ren.y+1]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

if a[ren.x,ren.y+1]=chr(233) then

if(a[ren.x,ren.y+2]='')or(a[ren.x,ren.y+2]='o') then

if dong(ren.x,ren.y,top,b) then a[ren.x,ren.y]:='o' else a[ren.x,ren.y]:='';

a[ren.x,ren.y+1]:=chr(2);a[ren.x,ren.y+2]:=chr(233);

write('Are you sure to exit(Y/N)?');

saolei 用pascal可编什么游戏

if(s1='y')or(s1='Y') then

if(s1<>'n')and(s1<>'N') then goto 4;

write('Congratulations!Play again(Y/N)?');

if(s1='y')or(s1='Y') then

if(s1='n')or(s1='N') then halt

write('Congratulations!Go to next unit(Y/N)?');

if(s1='y')or(s1='Y') then

if(s1='n')or(s1='N') then halt

type sz1=array[1..50,1..50]of char;

function dong(x,y,top:integer;var b:sz2):boolean;

procedure print(x:integer;var ren:poi;var a:sz1;var b:sz2;var top:integer);

procedure pr(x,y,top:integer;a:sz1;b:sz2);

function dong(x,y,top:integer;var b:sz2):boolean;

if(b[i].x=x)and(b[i].y=y) then exit(true);

procedure print(x:integer;var ren:poi;var a:sz1;var b:sz2;var top:integer);

if dong(i,j,top,b) then textcolor(12);

str(x,s1);s:='c:\map'+s1+'.in';

writeln(f,'######o#');

writeln(f,'########');

procedure pr(x,y,top:integer;a:sz1;b:sz2);

if dong(i,j,top,b) then textcolor(12);

var a,b:array[1..14,1..14]of char;i,j,t,t2,l:integer;s:string;

b[i,j]:='?;a[i,j]:='?;

i:=random(t)+1;j:=random(t)+1;

until(a[i,j]='?)and(not((i=1)and(j=1)));

if(i>1)and(j>1) then if a[i-1,j-1]='' then inc(nu);

if(i>1) then if a[i-1,j]='' then inc(nu);

if(i>1)and(j<t) then if a[i-1,j+1]='' then inc(nu);

if(j>1) then if a[i,j-1]='' then inc(nu);

if(j<t) then if a[i,j+1]='' then inc(nu);

if(i<t)and(j>1) then if a[i+1,j-1]='' then inc(nu);

if(i<t) then if a[i+1,j]='' then inc(nu);

if(i<t)and(j<t) then if a[i+1,j+1]='' then inc(nu);

if nu>0 then a[i,j]:=chr(ord('0')+nu);

if b[p,q]='' then textcolor(12);

if(p=i)and(q=j) then textcolor(8);

if b[x,y]<>'? then exit;

if(x>1)and(b[x-1,y]='?) then find(x-1,y);

if(y>1)and(b[x,y-1]='?) then find(x,y-1);

if(x<t)and(b[x+1,y]='?) then find(x+1,y);

if(y<t)and(b[x,y+1]='?) then find(x,y+1);

if(x>1)and(y>1)and(b[x-1,y-1]='?) then find(x-1,y-1);

if(x>1)and(y<t)and(b[x-1,y+1]='?) then find(x-1,y+1);

if(x<t)and(y>1)and(b[x+1,y-1]='?) then find(x+1,y-1);

if(x<t)and(y<t)and(b[x+1,y+1]='?) then find(x+1,y+1);

if b[p,q]='? then exit(false);

writeln('Please choose the level:');

writeln('1--easy 2--normal3--hard');

'1':begin t:=11;t2:=20; end;

'2':begin t:=12;t2:=30; end;

'3':begin t:=14;t2:=50; end;

#72:if i>1 then dec(i) else wrong;

#80:if i<t then inc(i) else wrong;

#75:if j>1 then dec(j) else wrong;

#77:if j<t then inc(j) else wrong;

writeln('Do you want to exit(Y/N)?');

if(s='Y')or(s='y') then halt;

until(s='n')or(s='N');

if b[i,j]='? then find(i,j);

if b[i,j]='' then begin print2;goto 2;end;

'k':if(l>0)and(b[i,j]='?) then begin b[i,j]:='';dec(l); end;

'l':if b[i,j]='' then begin b[i,j]:='?;inc(l); end;

writeln('Congratulations!Play once again(Y/N)?');

if(s='N')or(s='n') then halt;

if(s='Y')or(s='y') then goto 3;

2:writeln('Game Over!Play once again(Y/N)?');

if(s='N')or(s='n') then halt;

if(s='Y')or(s='y') then goto 3;

另外我又用c++编了一次贪吃蛇,也一起提供给你。

char a[22][42];bool f;short i,j,fa;short x[5],y[5];

point s[1001];short h,t,p,q;char st;

if(fa>=3){f=true;fa=1;return(0);}

if(GetKeyState(VK_DOWN)<0)

if(fa>=3){f=true;fa=2;return(0);}

if(GetKeyState(VK_LEFT)<0)

if(fa<=2){f=true;fa=3;return(0);}

if(GetKeyState(VK_RIGHT)<0)

if(fa<=2){f=true;fa=4;return(0);}

{cout<<"您真的要退出吗(Y/N)?";

if(st=='Y'|| st=='y') exit(0); else

if(st=='N'|| st=='n') break;

if(a[x][y]=='') a[x][y]='T';return(0);

cout<<"本程序由聊城一中09级12班张凯开发\n";

cout<<"版权所有,翻版必究\n";cout<<endl<<endl;

cout<<"游戏说明:\n";

cout<<"方向键控制方向,Esc退出\n";

for(i=0;i<=41;i++){a[0][i]='#';a[21][i]='#';}

for(i=1;i<=20;i++){a[i][0]='#';a[i][41]='#';}

a[1][1]='0';a[1][2]='0';a[1][3]='8';ran();

h=0;t=3;s[1].x=1;s[1].y=1;s[2].x=1;s[2].y=2;s[3].x=1;s[3].y=3;fa=4;

{for(j=0;j<=41;j++) cout<<a[i][j];

p=s[t].x+x[fa];q=s[t].y+y[fa];

if(a[p][q]=='#'||(a[p][q]=='0'&&!(p==s[h+1].x&& q==s[h+1].y))) goto l2;

a[s[t].x][s[t].y]='0';

{a[p][q]='8';t++;if(t==1001)t=1;s[t].x=p;s[t].y=q;ran();

{h++;if(h==1001) h=1;a[s[h].x][s[h].y]='';a[p][q]='8';

t++;if(t==1001) t=1;s[t].x=p;s[t].y=q;

cout<<"游戏结束!再玩一次吗(Y/N)?";

if(st=='Y'|| st=='y') goto sta; else

if(st=='N'|| st=='n') return(0);